![]() ![]() ![]() ![]() So I started over - this time by adding SDL 2.0.4 into the mix. It worked great, but as I discovered later on, it lacked Steam controller support and at the time lacked a few controller features that would have been nice to have. To keep things simple, I went ahead and implemented controller support in GLFW. After digging around the code a bit I realized that Cocos2d-x uses GLFW, which is a framework that handles window management and controller input amongst other things. These included the following: Controller SupportĪlthough controller support existed on mobile, desktop support was not yet implemented. So I branched Cocos2d-x v3.4 and started making the necessary changes. After a few months of working with Cocos2d-x on PC, I started to realize that many necessary desktop-specific features were missing at the time. ![]()
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